Monday, July 16, 2007


Journal #2
Real-Life Migrants on the MUVE: Stories of Virtual Transitions
Ross A. Perkins and Cathy Arreguin


This article introduces the reader to MUVE, a multi-user virtual environment that consists of animated characters that are controlled by the user “within a wider environment that can be explored-or built-at will.” MUVE’s are user friendly for both adults and kids with a bit of background instruction. Through the use of MUVEs, kids are able to use a multitude of skills that consist of but not limited to visual design, geometry and project management. Each of the projects requires a good amount of research, communication, and creativity. This new software appeals to several learner intelligences and have proven to be effective in a student’s learning. In order to connect with the student’s through the use of MUVEs, teachers and administrators will be required to have knowledge and vision. Overall, MUVEs have the ability to foster interactivity, exploration, collaboration, and creativity that will be beneficial to both teachers and students.

1.Can MUVEs be used for all ages?

MUVE’s can be used for all ages and are clear as to what MUVEs are appropriate for what ages to use.

2.At what point do you drawl the line between learning and repetition?

This new age, Second Life sounds great to want to try out. What is not interesting about using money to by things while learning about different subject areas and while enhancing your skills at the same time in math, English and critical thinking. However, at what point do you stop learning and are just being repetitive? For example, someone may have spent time learning how to build a chair and once they mastered the art of chair building, just keep building them because they are good at it. It’s tricky. When a lesson starts to become a game do you think it is time to put it away and try something else?

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